Project Soon

I have made too many projects in my lifetime, and thought that a repository is not enough to handle support for them. I also believe that to be able to dump my mind from time to time keeps myself on track. I make projects because I like to help people with problems that may or may not be an issue, now or in the future.

Release

Got 1.14 ready, which should include the basics. It’s considered an alpha as I’m ironing out the current issues.

PixelMapQt.7z

Update

Finished the Qt version and are working on Cli as well. Will see when it will be released, as there is still several issues that surfaces after each refactoring.

Just finished up Cli. Also made it work with Unix. Will finalize and compile for both Windows and Unix.

Sadly, I don’t have a Mac available, so no idea if I can compile for it. May look into it later.

Update

Added an algorithm which will ignore lonely/corrupt chunks, and therefore regions with no chunks. This may or may not reduce the image size.

This addition is quite slow. The bigger the map, the even slower the processing. There may be a solution where one could run a faster algorithm on each region instead, but that could result in edges of a map to disappear, as a region could have small chunks on its edges.

Blockland Repository

A rather daunting project which its intention was to unify Add-On sharing throughout the community. It would make it easier to upload your creations with sophisticated verification process and dependency linking. There was also a feature to link each repository with each other, effectively reducing the time it would be to upload to each repo, but also for other sites that had the same task.

An alpha was released in late 2016, development actively progressed. However, due to the massive push toward Blockland Glass, and therefore lack in motivation, it was put on ice. It is still possible to use it, and the source was uploaded to so anyone can use it as they feel fit.

Update

Made PixelBlock, which will make it easier to generate a blockcolor.conf for colors.

https://gitlab.com/McTwist/pixelblock

Update

A little taste test.

Fill Can v2

Most people using Fill Can have found out that there is a limitation on how many bricks you can change color on. It also makes the server hang for a long time. It was not that efficient, therefore it was updated with a better system which reduced the load on the server, and increasing the amount of bricks to be filled to unlimited. It also does look ugly to color tens of thousands of bricks with the same paint anyway, so a new default was increased to 5000 bricks.

Change Ownership

The ability to switch ownership for builds between people was pretty bothersome, as one had to save the build, give it to the new owner which could then load it. New Duplicator may have solved this issue a bit as you now could duplicate someone elses build and plant it yourself. Removing old build in the meantime was also alright.

However, the issue came up that you have to first duplicate and then plant it again, putting stress on the server as well as the user. The solution was this item which may easily change the ownership of the build to a new owner. An admin can even take it and give it to anyone if they feel like it.

Apartment

Currently one could give access to certain parts of a building by giving build trust. This was insecure and would often end up in issues with the landlord. It also reduced the whole building to be owned by the landlord whenever the build was saved.

The solution to this was to add an event which gives ownership to the specific user(s) that placed bricks on top of those bricks with the events specified. Due to this, this solution also works when reloading the bricks. At least for one of the guys owning it.

FireRelayNum

Extends previous fireRelay output event with a way to decide what onRelays to fire. On top of this, a more compact way to decide these events where added, along with a list system for direction of event.

https://forum.blockland.us/index.php?topic=312835.0